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- // Items defs file.
- // This is the file that you use to add new items and power ups for
- // your Meteor conversion.
-
- // Note that lines starting with "//" will be ignored by Meteor.
-
- // **************************************************************************
- // * Items *
- // **************************************************************************
-
- // Syntax: additem <ITEM NAME> <START AMOUNT> <MAX AMOUNT> <LOCAL> <HUD>
- // set LOCAL to 1 if the number of the item should be reset
- // to the START AMOUNT at the start of each level.
-
- // Example...
- // additem "Hit Point" 100 100 1 0
-
-
-
-
-
- // **************************************************************************
- // * Power Ups *
- // **************************************************************************
-
- // Power ups are not actually items, they award items when they are
- // picked up. Each power up has a name, a sprite, an item to credit
- // and a number of that item to credit.
-
- // Syntax: addpowerup <NAME> <ITEM NAME TO CREDIT> <NUMBER TO CREDIT> <SPRITE FILENAME>
-
- // Example...
- // addpowerup "Water Bottle" "Hit Point" 2 "p_bottle.spr"
-